

You'll find yourself back in the room with your grandfather, who is lying on the ground. You'll be able tow slash off the hand with your homemade scythe. Then put the glass shard on the stick in the hand of the headless suit of armor and then possess the armor. Get near the door and lure out the evil hand. Head back to the left side of the room until you get to the door. Use the key to open it and grab the teapot from it. Grab the key behind the picture of a key and head back to the entrance of the room. Continue past the next obstacle via the chandeliers and then drop down. Investigate it to get a shard of broken glass. Pass over the looming arm and drop down next to a window. At the beginning of the hall, we can toss our head up to the top of the room and move along the chandeliers. In this room, there are a number of arms that will crush Bulb Boy's head if he gets too close to them. The spider will then explode, allowing us through the door. Toss all the bugs in its direction and it will gobble them up. In order to exit the room, we need to feed all three bugs to the spider that guards the door. The bug will be attracted to the light, become electrocuted, and then fall to the ground. When it flies near the dangling light, go ahead and touch the two wires at the bottom of the room to turn the light on. You'll notice another flying at the top of the room. Use the brush to pull the second bug closer to you so that we can pick it up. Now that we have the brush, check out the bed. We can also pick up the brush in the bottom right of this room.

After the bug starts eating the candy, we can pick it up and take it with us. To do this, we'll need to clear a path by closing and opening the matchbox, scissors, and tape measure. There is a bug in the top left corner that we need to lead to the candy. In the next room, open the top shelf of the dresser. When you leave this room, your pet dog will accompany you. Head over to the fish bowl and you'll be able to plop them right in. Mash the A button and they'll eventually pop out. Now, we'll need to pull the dentures out of Bulb Boy's grandpa on the couch. Go ahead and pull the plug to the left of the TV. So, our only option left is to pull the plug. If you try to push the power button in the bottom right of the TV set, it will break immediately.

Our goal is to turn the TV off before leaving the room. You can press the buttons along the side to change the channels and see a number of eery scenes. You can interact with various things throughout the house by pressing A when there is a downwards arrow above the object. In these scenes, you will need to solve problems.You'll begin the game inside of the protagonist Bulb Boy's house. The game has flashbacks for the whole family, thanks to which you can see its past. The boy will have to see a lot of nightmarish events and overcome a lot of difficulties. For example, you need to catch a cockroach as in a simple mini-game, hide your head in order to walk past a monster, climb into a fish in order to swim down the sewer. The tasks themselves in Balb Boy are not complicated and intuitive, since there are not many objects to interact with. There are many uses of the light bulb here, making it possible to solve puzzles. To leave the living room, for example, you need to turn off the TV and pick up your grandfather's denture.Īt first, the boy will move on his feet, but soon he loses his bulb-head. In point & click, the character can interact with objects that he will collect in the process in order to move further through the rooms. The protagonist decided that he needed to save his family from these monsters. The kid went to sleep, but suddenly strange things began to happen - shadows and monsters began to crawl out of the shadows. The story tells how a boy with his grandfather-lamp and a flying dog sat quietly in the evening watching TV. Thanks to the head in the form of a light bulb that glows in the dark, the character will be able to complete this dangerous horror quest and kill evil enemies. The relatives of Bulb Boy disappeared, and the monsters hid in the corners, casting terrible shadows. Balbhouse was seized by something gloomy and the hero, sensing this, woke up from a nightmare in Bulb boy.
